Richard Jones' Log: Something I'm working on...
Wed, 19 Aug 2009
This will probably be the last of these posts before I make the project public. It has two code parts. The first is model:
import random class Cell(object): def __init__(self, i, j, has_bomb): self.i, self.j = i, j self.has_bomb = has_bomb class Board(list): def __init__(self, size, chance=.2): self.size = size self[:] = [[Cell(i, j, random.random() < chance) for i in range(size)] for j in range(size)] def count(self, cell): '''Count the number of bombs near the cell.''' return sum(self[j][i].has_bomb for i in range(max(0, cell.i-1), min(self.size, cell.i+2)) for j in range(max(0, cell.j-1), min(self.size, cell.j+2))) board = Board(20)
And the second is the withgui code:
with gui.canvas(width=320, height=320) as canvas: for column in board: for cell in column: @canvas.image('cover.png', x=cell.i*16, y=cell.j*16) def on_mouse(image, mouse, cell=cell): count = board.count(cell) if cell.has_bomb: image.value = 'bomb.png' print 'GAME OVER!' elif count: image.destroy() canvas.label(str(count), x=cell.i*16+8, y=cell.j*16+8, anchor=center) else: image.destroy()
Resulting in (youtube vid, sorry about the quality I'm new to this):
kytten is a potential backend. Tkinter is the "reference" implementation at the moment but I'd like to have a pyglet-based backend too which implies a widget set and kytten is the most complete of the current lot.
I'm excited to see this released!
Great work so far. Can't wait to tinker with it.
I thought Kitten was the new thing?? So that was pre-existing and is just an optional backend for the withgui then...