Richard Jones' Log: Things I did this weekend
This weekend marked the end of the 10th Python Game Programming Challenge. As usual I participated (don't tell anyone but I mostly just run it as an excuse to write a game every 6 months) and produced a game I'm actually pretty happy with. This is a little surprising since I had no idea what the game was going to be until about Friday.
My game, Endless Path, is all about curves (wibbly-wobbly curves). Here's a sample of the gameplay:
PyWeek has been great, again. There's something like 45 games uploaded (there may be some more uploaded before the time runs out). I've already had a look at some and there's some good competition. There's also been a bunch of Python newbies turning in games, and a couple of people mentioned they entered because of the Little Bit Of Python interview, which is nice.
Abbey and I also finished the massive Millenium Falcon build. It's taken three months and it's just amazing. Here's the result of one month:
And two months:
And finally, after three months:
Thankyou Dougal for lending me this kit - it's an awesome privilege to be able to make it. You rock!