Week 2 of voting is now upon us. I have almost completed voting all the games so far, there are quite a few good ones. It's a very impressive showing! There are still a couple that I haven't tried, and a few that I have tried that I don't feel confident voting for yet. Good work everyone!
I suppose since everyone else is doing comment response, why don't I do one too? Might be cathartic. A few of the comments were - interesting.
- Interesting concept and pretty fun, if somewhat repetitive. Only glaring issue might be the art. The little characters in the tutorial are so much better than the rest.
- True, the art is a bit of a problem. You should have seen the early art though :) I don't see what you mean about the tutorial graphics, since the graphics are pretty much the same throughout, but if you are referring to the dialogue portraits, those have been downloaded from amature rpg forums. Also, about it being repetitive, yeah, it is a bit, mostly because the balance is off and there aren't enough units to play with. Ah, the limitations of time.
- Didn't run. pygame.error: Mix_LoadWAV_RW with NULL src
- You didn't download the final version, there wasn't room to upload it so the source release will not work. Check the links at the bottom of this post
- ... what... was... that?
- Yeah, very helpful comment here... You don't say if you liked it or not, and you don't say what you did or didn't like about it. So in response, "...what...kind...of...comment...was..that???"
- Pretty complex!
- Yeah, there is a lot of depth. We spent quite a bit of time balancing, and after we got the main thrust of the graphics and code, the rest of the time was spent balancing our complex system. But, we still didn't even have enough time to balance it. Writing and scripting the story took a little more time than I had planned.
- Coool. Some of the dialog was funny too, though it would've been good to have more dialog visible at a time rather than the continual clicking. Nicer graphics would make this a great game :)
- Thanks for the advice. I hijacked the menu system I wrote the first day for every text-based thing including the dialogue. I could have easily done several lines, but for some reason it didn't cross my mind. Doh! I'm happy with most of the graphics myself, they are way better than we thought they would be. There are a few glaring things that stand out, like the hastily drawn combat mechs, and a few of the bland tiles. But we never had time to do a detil pass to make stuff look nice. Oh well, gameplay is more important; especially in these sorts of games
- I never did quite understand those advance wars kind of games. Anyway, I finished the grandale level, and it was quite good fun. You obviously intend for this to go further, which seems like a good idea to me. Any hints about combat? Sorry about the incoherence. It's midnight and I've already reviewed about 15 other entries.
- Heh, no worries. You're not THAT incoherent. I posted some combat hints in an earlier post. I actually changed the combat on thursday of the contest, so it was a little rushed. Strong attacks usually do a lot of damage, but there is still a chance for any attack to do like, 1 damage. It can be off putting to see a wave of missiles go down and do 0 damage hehe. About going further, probably will, but we have other games we have already been working on, so we'll see how much effort we put into it now that the deadline is gone.
If you still have not played my game, you can download the python version, or the windows exe version.
Python version, 8 megs md5=983ba79b8c3c1e4c39e0bd4d8d6e5b4a
Windows version, 11 megs md5=7eaef4e0d0364308e6c81ea4d80f44c6