gravity demo (click screenshot for movie)
Well, I've been up all night... Yesterday we had a 2D world drawn in inkscape, saved to SVG, and extruded into 3d space for pyODE. That mostly works, except I think the y coordinates are off a bit for the platforms.
What this is showing is that we can now take that world and map sprites to each object in the physics demo. Also, we can render sprites in layers.
Lots of other stuff is shaping up too, but I'm too tired to tell you about it right now. Maybe someone will post to the blog... :)Add comment