revision date 2005/07/11
The theme serves two purposes; firstly as a means to inspire entrants, but also to provide some way of limiting cheating.
The selected theme may be interpreted in any way you like. If the theme is "Light" then you may interpret it as "Light", "Light & Dark" or "Dark". We would hope that entrants interpret the chosen theme with creativity, though if people are truly stuck, then, for example, "Space Invaders" might very well be an appropriate entry for the theme "Existence".
The following list was inspired by Roget's Thesaurus (Penguin, 1984). Click on the word to see its meaning - which may include interpretations you'd not thought of.
|Ascent||Assemblage||Beginning||Bisection (or trisection, or ...)|
|Direction||Distance||Distortion||Duality (or triality, or ...)|
|Duplication (or triplication, or ...)||Effect||Equality||Existence|
For ideas about game design to help you get your brain juices flowing, try some of these links:
The PyWeek Game Programming Challenge Themes Committee <email@example.com>. The committee is:
With thanks to Rachel Holkner for advice and editing.