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The challenge:

 Create a game in 64kbytes of source code using only pygame. No additional libraries except those shipped with Python (on all platforms), no external files (even ones loaded from a network). That means no PyOpenGL, no PNGs, no OGGs.

The deadline:

 Start as soon as you read this announcement.

 Human-readable entries must be received by richard@pyweek.org before midnight on the 25th of June, 2006. That's Australian Eastern Standard Time, which is UTC +10.

 Multiple entries are allowed. Teams are allowed. Monkeys are allowed! Ponies, sadly, are not allowed.

The results:

  All entries will be posted to a page on the pyweek.org website.

  Entry gameplay instructions and license must be included in the source or in the game itself.

  I will probably choose one of the entries as my favourite, and declare this in various obscure fora and private email messages. No other mention of rankings or favourites will be made.