Fun | 2.8 |
Innovation | 4.3 |
Production | 4.4 |
Comments:
- this game looks very nice and sound is cool too, but it gets boring after a while, nice job anyways!
- Nice idea, cool looking but the gameplay is boring and repetitive.
- Very pretty! Although after playing for a while my eyes kind of ached and my vision rotated slowly back and forth ;)
/Jolle
- Nice idea and game is fun for some time. Good work! :) // Krzysiek-K
- Sorry, i couldn't rate your game. I seen the title screen but when i try to start a game it exits leaving windows in 640x480.
- Nice production, quite boring after few levels, but idea is good at general (imagine FPS with big constantly growing thing that should be destroyed carefully, I might use this idea on my own, I hope you don't mind :) ). Because of scientific background this game is actually educational.
- Very neat game, it's one of the original ones in this compo :) There isn't a lot of varied gameplay but the random growing thing is pretty cool. Some bonuses and different "weapons" would've been a nice addition.
- Perdy!
- Oooh...it's like Dr. Blob's Organism, sort of.
- Great game. It's interesting, it fits the theme, and the graphics are very cool. I think the only problem is the levels go up too slowly. Once most of the tree is dead you won't loose, but it still takes forever to get to the next level. Great job overall.
- Beautiful Graphics, The plasma, bullets, and the gun. All very well done. Very fun and addictive. At times it was frustrating when I wasn't sure what motivated a level pass, and some levels took only a few minutes to pass when others took several.
- Yeah, graphics are superb. It's too simple to destroy the corals (or whatever that growing thing should be) just by orbiting them with the player and pressing the fire button over and over.
- Nice stuff. Pretty, and interesting idea based on the theme. The end of the each level always caught me by surprise - no idea what the trigger for it was.
- It's an interesting minigame. It ran a bit slow what its presentation, though.