Well, all things considered, I don't think I did a bad job, especially since I started 12 hours late and slept through another 12! :) I'm quite happy with how I actually got mouse gestures to work too.
It's just a crying shame that the rest of the game is bad. ;)
I didn't have the time to make it what I wanted it to be, though I probably had my vision set just a little beyond the horizon, if you get my drift. The mouse gestures are apparently too hard to do, I knew how to draw them so I didn't have much trouble with them, but I forgot I wasn't the only one who was going to play it. I probably should have worked more on the pattern recognition code..
The ghost barrage is also a bit of a mis-implementation. I wanted them to come the further you got into the game, but again due to lack of time, I was unable to implement a proper spawning code. Maybe I should have left out the defenders, and instead spend more time write good Raider code..
Regardless, I had a lot of fun again this LD48, and I'm pretty impressed with some of the games. I'm probably going to enter again next LD48, and again, try to make a FUN game instead of a hard, impossible to control game with some innovative features. :)
See you in 6 months!