We are planning on making a strategy/rpg. Spending the rest of today brainstorming ideas, then finalize our plan by tomorrow. I'll probably work on base systems today too, since no matter what ruleset, setting, or story we decide, we will still need to animate guys hurtin each other, and have lots of menus.
We're thinking about having robots. Front mission anyone? Difficulties I can forsee are AI issues and balancing. I will lean towards too easy rather than too hard, because balance will be off no matter what, because in the 48 hour I went for too hard and no one could play my game :)Add comment